using Ryujinx.Graphics.Shader.IntermediateRepresentation; namespace Ryujinx.Graphics.Shader.StructuredIr { class AstTextureOperation : AstOperation { public SamplerType Type { get; } public TextureFormat Format { get; } public TextureFlags Flags { get; } public int CbufSlot { get; } public int Handle { get; } public AstTextureOperation( Instruction inst, SamplerType type, TextureFormat format, TextureFlags flags, int cbufSlot, int handle, int index, params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length) { Type = type; Format = format; Flags = flags; CbufSlot = cbufSlot; Handle = handle; } } }