using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed { /// <summary> /// Flags indicating how the render targets should be updated. /// </summary> [Flags] enum RenderTargetUpdateFlags { /// <summary> /// No flags. /// </summary> None = 0, /// <summary> /// Get render target index from the control register. /// </summary> UseControl = 1 << 0, /// <summary> /// Indicates that all render targets are 2D array textures. /// </summary> Layered = 1 << 1, /// <summary> /// Indicates that only a single color target will be used. /// </summary> SingleColor = 1 << 2, /// <summary> /// Indicates that the depth-stencil target will be used. /// </summary> UpdateDepthStencil = 1 << 3, /// <summary> /// Default update flags for draw. /// </summary> UpdateAll = UseControl | UpdateDepthStencil } }