Ryujinx-uplift/Ryujinx.Graphics
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00
..
Gal Better process implementation (#491) 2018-11-28 20:18:09 -02:00
Memory Better process implementation (#491) 2018-11-28 20:18:09 -02:00
Texture Add RGBA16 Unorm (#513) 2018-11-23 12:21:45 -02:00
DmaPusher.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuMethodCall.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuResourceManager.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
INvGpuEngine.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
MacroInterpreter.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpu.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuBufferType.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngine2d.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuEngine2dReg.cs Crop instead of resizing on 2d engine texture copies (#482) 2018-10-27 18:46:17 +00:00
NvGpuEngine3d.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
NvGpuEngine3dReg.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuEngine.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineM2mf.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuEngineM2mfReg.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineP2mf.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuEngineP2mfReg.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuFifo.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
NvGpuFifoMeth.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
NvGpuMethod.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
QuadHelper.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
Ryujinx.Graphics.csproj Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
ValueRange.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ValueRangeSet.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00