mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-27 19:30:50 +01:00
00579927e4
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
149 lines
4.7 KiB
C#
149 lines
4.7 KiB
C#
using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class KScheduler
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{
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private const int RoundRobinTimeQuantumMs = 10;
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private int CurrentCore;
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public bool MultiCoreScheduling { get; set; }
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public HleCoreManager CoreManager { get; private set; }
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private bool KeepPreempting;
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public void StartAutoPreemptionThread()
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{
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Thread PreemptionThread = new Thread(PreemptCurrentThread);
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KeepPreempting = true;
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PreemptionThread.Start();
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}
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public void ContextSwitch()
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{
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lock (CoreContexts)
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{
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if (MultiCoreScheduling)
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{
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int SelectedCount = 0;
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for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
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{
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KCoreContext CoreContext = CoreContexts[Core];
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if (CoreContext.ContextSwitchNeeded && (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
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{
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CoreContext.ContextSwitch();
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}
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if (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
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{
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SelectedCount++;
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}
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}
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if (SelectedCount == 0)
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{
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CoreManager.Reset(Thread.CurrentThread);
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}
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else if (SelectedCount == 1)
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{
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CoreManager.Set(Thread.CurrentThread);
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}
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else
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{
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throw new InvalidOperationException("Thread scheduled in more than one core!");
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}
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}
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else
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{
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KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
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bool HasThreadExecuting = CurrentThread != null;
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if (HasThreadExecuting)
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{
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//If this is not the thread that is currently executing, we need
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//to request an interrupt to allow safely starting another thread.
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if (!CurrentThread.Context.IsCurrentThread())
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{
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CurrentThread.Context.RequestInterrupt();
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return;
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}
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CoreManager.Reset(CurrentThread.Context.Work);
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}
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//Advance current core and try picking a thread,
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//keep advancing if it is null.
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for (int Core = 0; Core < 4; Core++)
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{
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CurrentCore = (CurrentCore + 1) % CpuCoresCount;
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KCoreContext CoreContext = CoreContexts[CurrentCore];
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CoreContext.UpdateCurrentThread();
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if (CoreContext.CurrentThread != null)
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{
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CoreContext.CurrentThread.ClearExclusive();
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CoreManager.Set(CoreContext.CurrentThread.Context.Work);
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CoreContext.CurrentThread.Context.Execute();
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break;
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}
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}
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//If nothing was running before, then we are on a "external"
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//HLE thread, we don't need to wait.
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if (!HasThreadExecuting)
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{
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return;
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}
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}
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}
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CoreManager.Wait(Thread.CurrentThread);
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}
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private void PreemptCurrentThread()
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{
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//Preempts current thread every 10 milliseconds on a round-robin fashion,
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//when multi core scheduling is disabled, to try ensuring that all threads
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//gets a chance to run.
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while (KeepPreempting)
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{
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lock (CoreContexts)
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{
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KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
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CurrentThread?.Context.RequestInterrupt();
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}
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PreemptThreads();
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Thread.Sleep(RoundRobinTimeQuantumMs);
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}
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}
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public void ExitThread(KThread Thread)
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{
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Thread.Context.StopExecution();
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CoreManager.Exit(Thread.Context.Work);
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}
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public void RemoveThread(KThread Thread)
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{
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CoreManager.RemoveThread(Thread.Context.Work);
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}
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}
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} |