mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-18 23:37:09 +01:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
struct SurfaceOutputConfig
|
|
{
|
|
public SurfacePixelFormat PixelFormat;
|
|
|
|
public int SurfaceWidth;
|
|
public int SurfaceHeight;
|
|
public int GobBlockHeight;
|
|
|
|
public long SurfaceLumaAddress;
|
|
public long SurfaceChromaUAddress;
|
|
public long SurfaceChromaVAddress;
|
|
|
|
public SurfaceOutputConfig(
|
|
SurfacePixelFormat PixelFormat,
|
|
int SurfaceWidth,
|
|
int SurfaceHeight,
|
|
int GobBlockHeight,
|
|
long OutputSurfaceLumaAddress,
|
|
long OutputSurfaceChromaUAddress,
|
|
long OutputSurfaceChromaVAddress)
|
|
{
|
|
this.PixelFormat = PixelFormat;
|
|
this.SurfaceWidth = SurfaceWidth;
|
|
this.SurfaceHeight = SurfaceHeight;
|
|
this.GobBlockHeight = GobBlockHeight;
|
|
this.SurfaceLumaAddress = OutputSurfaceLumaAddress;
|
|
this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress;
|
|
this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress;
|
|
}
|
|
}
|
|
} |