Ryujinx-uplift/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/Qualifier.cs
Thomas Guillemard 46a11460d4 Rewrite the C++ Demangler (#416)
* Rewrite the C++ Demangler

This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.

It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.

* Fix code style

* Fix noexcept enclosed expression parsing issues

* fix code style issues
2018-09-15 15:29:18 +02:00

120 lines
2.6 KiB
C#

using System.IO;
namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public enum CV
{
None,
Const,
Volatile,
Restricted = 4
}
public enum Reference
{
None,
RValue,
LValue
}
public class CVType : ParentNode
{
public CV Qualifier;
public CVType(CV Qualifier, BaseNode Child) : base(NodeType.CVQualifierType, Child)
{
this.Qualifier = Qualifier;
}
public void PrintQualifier(TextWriter Writer)
{
if ((Qualifier & CV.Const) != 0)
{
Writer.Write(" const");
}
if ((Qualifier & CV.Volatile) != 0)
{
Writer.Write(" volatile");
}
if ((Qualifier & CV.Restricted) != 0)
{
Writer.Write(" restrict");
}
}
public override void PrintLeft(TextWriter Writer)
{
if (Child != null)
{
Child.PrintLeft(Writer);
}
PrintQualifier(Writer);
}
public override bool HasRightPart()
{
return Child != null && Child.HasRightPart();
}
public override void PrintRight(TextWriter Writer)
{
if (Child != null)
{
Child.PrintRight(Writer);
}
}
}
public class SimpleReferenceType : ParentNode
{
public Reference Qualifier;
public SimpleReferenceType(Reference Qualifier, BaseNode Child) : base(NodeType.SimpleReferenceType, Child)
{
this.Qualifier = Qualifier;
}
public void PrintQualifier(TextWriter Writer)
{
if ((Qualifier & Reference.LValue) != 0)
{
Writer.Write("&");
}
if ((Qualifier & Reference.RValue) != 0)
{
Writer.Write("&&");
}
}
public override void PrintLeft(TextWriter Writer)
{
if (Child != null)
{
Child.PrintLeft(Writer);
}
else if (Qualifier != Reference.None)
{
Writer.Write(" ");
}
PrintQualifier(Writer);
}
public override bool HasRightPart()
{
return Child != null && Child.HasRightPart();
}
public override void PrintRight(TextWriter Writer)
{
if (Child != null)
{
Child.PrintRight(Writer);
}
}
}
}