mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 19:54:29 +01:00
49745cfa37
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
23 lines
541 B
C#
23 lines
541 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
/// <summary>
|
|
/// Features used by the shader that are important for the code generator to know in advance.
|
|
/// These typically change the declarations in the shader header.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FeatureFlags
|
|
{
|
|
None = 0,
|
|
|
|
// Affected by resolution scaling.
|
|
IntegerSampling = 1 << 0,
|
|
FragCoordXY = 1 << 1,
|
|
|
|
Bindless = 1 << 2,
|
|
InstanceId = 1 << 3,
|
|
CbIndexing = 1 << 4
|
|
}
|
|
}
|