Ryujinx-uplift/Ryujinx.Graphics.Vulkan/Shaders
gdkchan f8beeeb7d3
Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
..
ChangeBufferStrideShaderSource.comp Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ColorBlitVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorClearFFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearSIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorCopyToNonMsComputeShaderSource.comp Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
DepthBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
DepthBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ShaderBinaries.cs Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
StencilBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
StencilBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00