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This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
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Tracking | ||
CpuContext.cs | ||
IVirtualMemoryManagerTracked.cs | ||
JitMemoryAllocator.cs | ||
JitMemoryBlock.cs | ||
MemoryEhMeilleure.cs | ||
MemoryHelper.cs | ||
MemoryManager.cs | ||
MemoryManagerBase.cs | ||
MemoryManagerHostMapped.cs | ||
Ryujinx.Cpu.csproj |