Ryujinx-uplift/Ryujinx.Graphics.Video/Vp9PictureInfo.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

40 lines
1.3 KiB
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Video
{
public ref struct Vp9PictureInfo
{
public ISurface LastReference;
public ISurface GoldenReference;
public ISurface AltReference;
public bool IsKeyFrame;
public bool IntraOnly;
public Array4<sbyte> RefFrameSignBias;
public int BaseQIndex;
public int YDcDeltaQ;
public int UvDcDeltaQ;
public int UvAcDeltaQ;
public bool Lossless;
public int TransformMode;
public bool AllowHighPrecisionMv;
public int InterpFilter;
public int ReferenceMode;
public sbyte CompFixedRef;
public Array2<sbyte> CompVarRef;
public int Log2TileCols;
public int Log2TileRows;
public bool SegmentEnabled;
public bool SegmentMapUpdate;
public bool SegmentMapTemporalUpdate;
public int SegmentAbsDelta;
public Array8<uint> SegmentFeatureEnable;
public Array8<Array4<short>> SegmentFeatureData;
public bool ModeRefDeltaEnabled;
public bool UsePrevInFindMvRefs;
public Array4<sbyte> RefDeltas;
public Array2<sbyte> ModeDeltas;
public Vp9EntropyProbs Entropy;
public Vp9BackwardUpdates BackwardUpdateCounts;
}
}