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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Image | ||
Types | ||
Blender.cs | ||
Rectangle.cs | ||
ResourceManager.cs | ||
Ryujinx.Graphics.Vic.csproj | ||
Scaler.cs | ||
VicDevice.cs | ||
VicRegisters.cs |