mirror of
https://github.com/GreemDev/Ryujinx.git
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74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using ChocolArm64;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using NUnit.Framework;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Tests.Cpu
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{
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[TestFixture]
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public partial class CpuTest
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{
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IntPtr Ram;
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AMemoryAlloc Allocator;
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AMemory Memory;
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[SetUp]
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public void Setup()
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Allocator = new AMemoryAlloc();
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Memory = new AMemory(Ram, Allocator);
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Memory.Manager.MapPhys(0x1000, 0x1000, 2, AMemoryPerm.Read | AMemoryPerm.Write | AMemoryPerm.Execute);
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}
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[TearDown]
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public void Teardown()
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{
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Marshal.FreeHGlobal(Ram);
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}
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private void Execute(AThread Thread)
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{
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AutoResetEvent Wait = new AutoResetEvent(false);
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Thread.ThreadState.Break += (sender, e) => Thread.StopExecution();
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Thread.WorkFinished += (sender, e) => Wait.Set();
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Wait.Reset();
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Thread.Execute();
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Wait.WaitOne();
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}
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private AThreadState SingleOpcode(uint Opcode,
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ulong X0 = 0, ulong X1 = 0, ulong X2 = 0,
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AVec V0 = new AVec(), AVec V1 = new AVec(), AVec V2 = new AVec())
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{
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Memory.WriteUInt32(0x1000, Opcode);
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Memory.WriteUInt32(0x1004, 0xD4200000); // BRK #0
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Memory.WriteUInt32(0x1008, 0xD65F03C0); // RET
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AThread Thread = new AThread(Memory, ThreadPriority.Normal, 0x1000);
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Thread.ThreadState.X0 = X0;
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Thread.ThreadState.X1 = X1;
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Thread.ThreadState.X2 = X2;
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Thread.ThreadState.V0 = V0;
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Thread.ThreadState.V1 = V1;
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Thread.ThreadState.V2 = V2;
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Execute(Thread);
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return Thread.ThreadState;
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}
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[Test]
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public void SanityCheck()
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{
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uint Opcode = 0xD503201F; // NOP
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Assert.AreEqual(SingleOpcode(Opcode, X0: 0).X0, 0);
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Assert.AreEqual(SingleOpcode(Opcode, X0: 1).X0, 1);
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Assert.AreEqual(SingleOpcode(Opcode, X0: 2).X0, 2);
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Assert.AreEqual(SingleOpcode(Opcode, X0: 42).X0, 42);
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}
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}
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}
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