Ryujinx-uplift/Ryujinx.Graphics.Shader/ShaderStage.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

14 lines
229 B
C#

namespace Ryujinx.Graphics.Shader
{
public enum ShaderStage : byte
{
Compute,
Vertex,
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment,
Count
}
}