mirror of
https://github.com/GreemDev/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
173 lines
6.6 KiB
C#
173 lines
6.6 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class AuxiliaryBufferCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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public AuxiliaryBufferAddresses BufferInfo { get; }
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public CpuAddress InputBuffer { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public bool IsEffectEnabled { get; }
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public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
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ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
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CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = bufferOffset + inputBufferOffset;
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OutputBufferIndex = bufferOffset + outputBufferOffset;
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BufferInfo = sendBufferInfo;
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InputBuffer = inputBuffer;
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OutputBuffer = outputBuffer;
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CountMax = countMax;
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
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{
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if (countMax == 0 || bufferAddress == 0)
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{
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return 0;
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}
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uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
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if (targetReadOffset > countMax)
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{
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return 0;
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}
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uint remaining = count;
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uint outBufferOffset = 0;
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while (remaining != 0)
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{
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uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
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memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
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targetReadOffset = (targetReadOffset + countToWrite) % countMax;
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remaining -= countToWrite;
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outBufferOffset += countToWrite;
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}
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if (updateCount != 0)
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{
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uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
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AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
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}
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return count;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
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{
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if (countMax == 0 || outBufferAddress == 0)
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{
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return 0;
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}
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uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
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if (targetWriteOffset > countMax)
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{
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return 0;
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}
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uint remaining = count;
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uint inBufferOffset = 0;
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while (remaining != 0)
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{
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uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
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memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
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targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
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remaining -= countToWrite;
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inBufferOffset += countToWrite;
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}
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if (updateCount != 0)
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{
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uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
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AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
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}
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return count;
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}
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public void Process(CommandList context)
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{
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Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
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Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
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if (IsEffectEnabled)
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{
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Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
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Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
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// Convert input data to the target format for user (int)
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DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
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// Send the input to the user
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Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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// Convert back to float just in case it's reused
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DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
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// Retrieve the input from user
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uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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// Convert the outputBuffer back to the target format of the renderer (float)
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DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
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if (readResult != context.SampleCount)
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{
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outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
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}
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}
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else
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{
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);
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if (InputBufferIndex != OutputBufferIndex)
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{
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inputBuffer.CopyTo(outputBuffer);
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}
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}
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}
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}
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} |