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40d1acd198
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
19 lines
620 B
C#
19 lines
620 B
C#
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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static class AndroidSurfaceComposerClient
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{
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// NOTE: This is android::SurfaceComposerClient::getDisplayInfo.
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public static (ulong, ulong) GetDisplayInfo(ServiceCtx context, ulong displayId = 0)
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{
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// TODO: This need to be REd, it should returns the driver resolution and more.
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if (context.Device.System.State.DockedMode)
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{
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return (1920, 1080);
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}
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else
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{
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return (1280, 720);
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}
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}
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}
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} |