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9cbf908cf5
* Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145
26 lines
827 B
C#
26 lines
827 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public enum GalBlendFactor
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{
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Zero = 0x1,
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One = 0x2,
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SrcColor = 0x3,
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OneMinusSrcColor = 0x4,
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SrcAlpha = 0x5,
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OneMinusSrcAlpha = 0x6,
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DstAlpha = 0x7,
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OneMinusDstAlpha = 0x8,
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DstColor = 0x9,
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OneMinusDstColor = 0xa,
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SrcAlphaSaturate = 0xb,
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Src1Color = 0x10,
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OneMinusSrc1Color = 0x11,
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Src1Alpha = 0x12,
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OneMinusSrc1Alpha = 0x13,
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ConstantColor = 0x61,
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OneMinusConstantColor = 0x62,
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ConstantAlpha = 0x63,
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OneMinusConstantAlpha = 0x64,
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ConstantColorG80 = 0xc001
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}
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} |