Ryujinx-uplift/Ryujinx.Graphics/Gal/GalBlendFactor.cs
ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL

* Implement unmanaged case in EmitTex

* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00

26 lines
827 B
C#

namespace Ryujinx.Graphics.Gal
{
public enum GalBlendFactor
{
Zero = 0x1,
One = 0x2,
SrcColor = 0x3,
OneMinusSrcColor = 0x4,
SrcAlpha = 0x5,
OneMinusSrcAlpha = 0x6,
DstAlpha = 0x7,
OneMinusDstAlpha = 0x8,
DstColor = 0x9,
OneMinusDstColor = 0xa,
SrcAlphaSaturate = 0xb,
Src1Color = 0x10,
OneMinusSrc1Color = 0x11,
Src1Alpha = 0x12,
OneMinusSrc1Alpha = 0x13,
ConstantColor = 0x61,
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
ConstantColorG80 = 0xc001
}
}