mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 14:33:17 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
27 lines
600 B
C#
27 lines
600 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalFrameBuffer
|
|
{
|
|
void Create(long Key, int Width, int Height);
|
|
|
|
void Bind(long Key);
|
|
|
|
void BindTexture(long Key, int Index);
|
|
|
|
void Set(long Key);
|
|
|
|
void Set(byte[] Data, int Width, int Height);
|
|
|
|
void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
|
|
|
|
void SetWindowSize(int Width, int Height);
|
|
|
|
void SetViewport(int X, int Y, int Width, int Height);
|
|
|
|
void Render();
|
|
|
|
void GetBufferData(long Key, Action<byte[]> Callback);
|
|
}
|
|
} |