mirror of
https://github.com/GreemDev/Ryujinx.git
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78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Utilities
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{
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class IdPoolWithObj : IEnumerable<KeyValuePair<int, object>>
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{
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private IdPool Ids;
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private ConcurrentDictionary<int, object> Objs;
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public IdPoolWithObj()
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{
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Ids = new IdPool();
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Objs = new ConcurrentDictionary<int, object>();
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}
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public int GenerateId(object Data)
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{
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int Id = Ids.GenerateId();
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if (Id == -1 || !Objs.TryAdd(Id, Data))
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{
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throw new InvalidOperationException();
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}
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return Id;
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}
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public bool ReplaceData(int Id, object Data)
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{
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if (Objs.ContainsKey(Id))
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{
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Objs[Id] = Data;
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return true;
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}
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return false;
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}
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public T GetData<T>(int Id)
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{
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if (Objs.TryGetValue(Id, out object Data) && Data is T)
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{
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return (T)Data;
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}
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return default(T);
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}
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public void Delete(int Id)
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{
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if (Objs.TryRemove(Id, out object Obj))
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{
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if (Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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Ids.DeleteId(Id);
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}
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}
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IEnumerator<KeyValuePair<int, object>> IEnumerable<KeyValuePair<int, object>>.GetEnumerator()
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{
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return Objs.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return Objs.GetEnumerator();
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}
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}
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} |