mirror of
https://github.com/GreemDev/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
279 lines
13 KiB
C#
279 lines
13 KiB
C#
using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class ReverbCommand : ICommand
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{
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private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
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private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
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private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
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private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
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private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
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private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
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private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
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private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
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private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
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private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
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private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
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private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Reverb;
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public ulong EstimatedProcessingTime { get; set; }
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public ReverbParameter Parameter => _parameter;
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public Memory<ReverbState> State { get; }
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public ulong WorkBuffer { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsLongSizePreDelaySupported { get; }
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public bool IsEffectEnabled { get; }
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private ReverbParameter _parameter;
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private const int FixedPointPrecision = 14;
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public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
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{
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Enabled = true;
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IsEffectEnabled = isEnabled;
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NodeId = nodeId;
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_parameter = parameter;
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State = state;
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WorkBuffer = workBuffer;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
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// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
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// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(ref state,
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outputBuffers,
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inputBuffers,
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sampleCount,
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OutputEarlyIndicesTableMono,
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TargetEarlyDelayLineIndicesTableMono,
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TargetOutputFeedbackIndicesTableMono,
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OutputIndicesTableMono);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(ref state,
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outputBuffers,
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inputBuffers,
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sampleCount,
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OutputEarlyIndicesTableStereo,
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TargetEarlyDelayLineIndicesTableStereo,
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TargetOutputFeedbackIndicesTableStereo,
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OutputIndicesTableStereo);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(ref state,
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outputBuffers,
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inputBuffers,
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sampleCount,
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OutputEarlyIndicesTableQuadraphonic,
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TargetEarlyDelayLineIndicesTableQuadraphonic,
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TargetOutputFeedbackIndicesTableQuadraphonic,
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OutputIndicesTableQuadraphonic);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
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{
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ProcessReverbGeneric(ref state,
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outputBuffers,
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inputBuffers,
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sampleCount,
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OutputEarlyIndicesTableSurround,
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TargetEarlyDelayLineIndicesTableSurround,
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TargetOutputFeedbackIndicesTableSurround,
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OutputIndicesTableSurround);
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}
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private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
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{
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bool isSurround = Parameter.ChannelCount == 6;
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float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
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float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
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Span<float> feedbackValues = stackalloc float[4];
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Span<float> feedbackOutputValues = stackalloc float[4];
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Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
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for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
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{
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outputValues.Fill(0);
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for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
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{
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int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
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int outputIndex = outputEarlyIndicesTable[i];
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float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
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outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
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}
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if (isSurround)
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{
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outputValues[5] *= 0.2f;
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}
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float targetPreDelayValue = 0;
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex) * 64;
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targetPreDelayValue += channelInput[channelIndex] * reverbGain;
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}
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state.PreDelayLine.Update(targetPreDelayValue);
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float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
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for (int i = 0; i < state.FdnDelayLines.Length; i++)
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{
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feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
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state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
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}
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feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
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feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
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feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
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feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
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for (int i = 0; i < state.FdnDelayLines.Length; i++)
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{
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feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
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state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
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}
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for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
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{
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int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
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int outputIndex = outputIndicesTable[i];
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if (targetOutputFeedbackIndex >= 0)
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{
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outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
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}
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}
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if (isSurround)
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{
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outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
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}
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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*((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
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}
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}
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}
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private void ProcessReverb(CommandList context, ref ReverbState state)
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{
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Debug.Assert(Parameter.IsChannelCountValid());
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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}
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switch (Parameter.ChannelCount)
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{
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case 1:
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ProcessReverbMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
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break;
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case 2:
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ProcessReverbStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
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break;
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case 4:
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ProcessReverbQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
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break;
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case 6:
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ProcessReverbSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
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break;
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default:
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throw new NotImplementedException(Parameter.ChannelCount.ToString());
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}
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}
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else
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{
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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{
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context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
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}
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}
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}
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}
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public void Process(CommandList context)
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{
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ref ReverbState state = ref State.Span[0];
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if (IsEffectEnabled)
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{
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if (Parameter.Status == Server.Effect.UsageState.Invalid)
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{
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state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
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}
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else if (Parameter.Status == Server.Effect.UsageState.New)
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{
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state.UpdateParameter(ref _parameter);
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}
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}
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ProcessReverb(context, ref state);
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}
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}
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} |