mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-17 23:07:08 +01:00
c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
34 lines
932 B
C#
34 lines
932 B
C#
using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle.Services.Hid
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{
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class IAppletResource : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private KSharedMemory HidSharedMem;
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public IAppletResource(KSharedMemory HidSharedMem)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetSharedMemoryHandle }
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};
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this.HidSharedMem = HidSharedMem;
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}
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public long GetSharedMemoryHandle(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(HidSharedMem);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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}
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} |