Ryujinx-uplift/Ryujinx/Ui/ProfileDialog.cs
Xpl0itR 538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00

58 lines
1.6 KiB
C#

using Gtk;
using System;
using System.Reflection;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class ProfileDialog : Dialog
{
public string FileName { get; private set; }
#pragma warning disable CS0649, IDE0044
[GUI] Entry _profileEntry;
[GUI] Label _errorMessage;
#pragma warning restore CS0649, IDE0044
public ProfileDialog() : this(new Builder("Ryujinx.Ui.ProfileDialog.glade")) { }
private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
{
builder.Autoconnect(this);
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
}
private void OkToggle_Activated(object sender, EventArgs args)
{
((ToggleButton)sender).SetStateFlags(0, true);
bool validFileName = true;
foreach (char invalidChar in System.IO.Path.GetInvalidFileNameChars())
{
if (_profileEntry.Text.Contains(invalidChar))
{
validFileName = false;
}
}
if (validFileName && !string.IsNullOrEmpty(_profileEntry.Text))
{
FileName = $"{_profileEntry.Text}.json";
Respond(ResponseType.Ok);
}
else
{
_errorMessage.Text = "The file name contains invalid characters. Please try again.";
}
}
private void CancelToggle_Activated(object sender, EventArgs args)
{
Respond(ResponseType.Cancel);
}
}
}