Ryujinx-uplift/Ryujinx.Input
Mary c1cbdd45dc
Miria: Do not try to query keyboard input when controller isn't set (#2231)
This fix a possible crash with raw keyboard input since Miria.
I took the liberty to move the the keyboard update to avoid possible duplicate update if we end up having two keyboards in use.
2021-04-21 01:47:49 +02:00
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Assigner Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
HLE Miria: Do not try to query keyboard input when controller isn't set (#2231) 2021-04-21 01:47:49 +02:00
Motion Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
GamepadButtonInputId.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
GamepadFeaturesFlag.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
GamepadStateSnapshot.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
IGamepad.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
IGamepadDriver.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
IKeyboard.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Key.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
KeyboardStateSnapshot.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
MotionInputId.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Ryujinx.Input.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
StickInputId.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00