mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
305 lines
11 KiB
C#
305 lines
11 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class EmitterContext
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{
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public DecodedProgram Program { get; }
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public ShaderConfig Config { get; }
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public bool IsNonMain { get; }
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public Block CurrBlock { get; set; }
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public InstOp CurrOp { get; set; }
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public int OperationsCount => _operations.Count;
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private readonly List<Operation> _operations;
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private readonly Dictionary<ulong, Operand> _labels;
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public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
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{
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Program = program;
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Config = config;
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IsNonMain = isNonMain;
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_operations = new List<Operation>();
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_labels = new Dictionary<ulong, Operand>();
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}
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public T GetOp<T>() where T : unmanaged
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{
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Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
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ulong op = CurrOp.RawOpCode;
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return Unsafe.As<ulong, T>(ref op);
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}
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public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
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{
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Operation operation = new Operation(inst, dest, sources);
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Add(operation);
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return dest;
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}
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public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
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{
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Operand[] dests = new[] { dest.Item1, dest.Item2 };
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Operation operation = new Operation(inst, 0, dests, sources);
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Add(operation);
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return dest;
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}
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public void Add(Operation operation)
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{
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_operations.Add(operation);
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}
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public TextureOperation CreateTextureOperation(
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Instruction inst,
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SamplerType type,
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TextureFlags flags,
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int handle,
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int compIndex,
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Operand dest,
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params Operand[] sources)
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{
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return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
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}
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public TextureOperation CreateTextureOperation(
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Instruction inst,
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SamplerType type,
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TextureFormat format,
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TextureFlags flags,
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int handle,
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int compIndex,
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Operand dest,
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params Operand[] sources)
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{
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if (!flags.HasFlag(TextureFlags.Bindless))
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{
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Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
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}
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return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
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}
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public void FlagAttributeRead(int attribute)
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{
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if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
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{
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Config.SetUsedFeature(FeatureFlags.InstanceId);
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}
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else if (Config.Stage == ShaderStage.Fragment)
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{
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switch (attribute)
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{
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case AttributeConsts.PositionX:
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case AttributeConsts.PositionY:
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Config.SetUsedFeature(FeatureFlags.FragCoordXY);
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break;
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}
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}
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}
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public void FlagAttributeWritten(int attribute)
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{
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if (Config.Stage == ShaderStage.Vertex)
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{
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switch (attribute)
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{
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case AttributeConsts.ClipDistance0:
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case AttributeConsts.ClipDistance1:
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case AttributeConsts.ClipDistance2:
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case AttributeConsts.ClipDistance3:
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case AttributeConsts.ClipDistance4:
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case AttributeConsts.ClipDistance5:
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case AttributeConsts.ClipDistance6:
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case AttributeConsts.ClipDistance7:
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Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
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break;
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}
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}
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if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
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{
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Config.SetUsedFeature(FeatureFlags.RtLayer);
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}
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}
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public void MarkLabel(Operand label)
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{
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Add(Instruction.MarkLabel, label);
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}
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public Operand GetLabel(ulong address)
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{
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if (!_labels.TryGetValue(address, out Operand label))
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{
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label = Label();
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_labels.Add(address, label);
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}
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return label;
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}
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public void PrepareForVertexReturn()
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{
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if (Config.GpuAccessor.QueryViewportTransformDisable())
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{
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Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
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Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
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Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
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Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
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Operand negativeOne = ConstF(-1.0f);
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this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
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this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
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}
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}
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public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
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{
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if (Config.GpuAccessor.QueryViewportTransformDisable())
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{
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oldXLocal = Local();
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this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
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oldYLocal = Local();
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this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
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}
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else
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{
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oldXLocal = null;
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oldYLocal = null;
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}
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// Will be used by Vulkan backend for depth mode emulation.
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oldZLocal = null;
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PrepareForVertexReturn();
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}
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public void PrepareForReturn()
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{
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if (IsNonMain)
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{
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return;
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}
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if (Config.LastInVertexPipeline &&
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(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
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(Config.Options.Flags & TranslationFlags.VertexA) == 0)
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{
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PrepareForVertexReturn();
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}
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else if (Config.Stage == ShaderStage.Fragment)
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{
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GenerateAlphaToCoverageDitherDiscard();
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if (Config.OmapDepth)
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{
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Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
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Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
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this.Copy(dest, src);
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}
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bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
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int regIndexBase = 0;
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for (int rtIndex = 0; rtIndex < 8; rtIndex++)
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{
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for (int component = 0; component < 4; component++)
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{
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bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
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if (!componentEnabled)
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{
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continue;
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}
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int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
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Operand src = Register(regIndexBase + component, RegisterType.Gpr);
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// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
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if (!supportsBgra && (component == 0 || component == 2))
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{
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Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
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Operand lblIsBgra = Label();
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Operand lblEnd = Label();
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this.BranchIfTrue(lblIsBgra, isBgra);
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this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
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this.Branch(lblEnd);
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MarkLabel(lblIsBgra);
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this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
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MarkLabel(lblEnd);
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}
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else
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{
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this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
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}
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}
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bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
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if (targetEnabled)
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{
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Config.SetOutputUserAttribute(rtIndex, perPatch: false);
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regIndexBase += 4;
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}
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}
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}
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}
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private void GenerateAlphaToCoverageDitherDiscard()
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{
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// If the feature is disabled, or alpha is not written, then we're done.
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if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
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{
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return;
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}
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// 11 11 11 10 10 10 10 00
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// 11 01 01 01 01 00 00 00
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Operand ditherMask = Const(unchecked((int)0xfbb99110u));
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Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
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Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
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Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
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Operand alpha = Register(3, RegisterType.Gpr);
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Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
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Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
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Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
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Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
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Operand a2cDitherEndLabel = Label();
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this.BranchIfTrue(a2cDitherEndLabel, opaque);
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this.Discard();
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this.MarkLabel(a2cDitherEndLabel);
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}
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public Operation[] GetOperations()
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{
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return _operations.ToArray();
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}
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}
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} |