mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 11:50:50 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
314 lines
12 KiB
C#
314 lines
12 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using Format = Ryujinx.Graphics.GAL.Format;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan.Effects
|
|
{
|
|
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
|
|
{
|
|
public const int AreaWidth = 160;
|
|
public const int AreaHeight = 560;
|
|
public const int SearchWidth = 64;
|
|
public const int SearchHeight = 16;
|
|
|
|
private readonly VulkanRenderer _renderer;
|
|
private ISampler _samplerLinear;
|
|
private SmaaConstants _specConstants;
|
|
private ShaderCollection _edgeProgram;
|
|
private ShaderCollection _blendProgram;
|
|
private ShaderCollection _neighbourProgram;
|
|
|
|
private PipelineHelperShader _pipeline;
|
|
|
|
private TextureView _outputTexture;
|
|
private TextureView _edgeOutputTexture;
|
|
private TextureView _blendOutputTexture;
|
|
private TextureView _areaTexture;
|
|
private TextureView _searchTexture;
|
|
private Device _device;
|
|
private bool _recreatePipelines;
|
|
private int _quality;
|
|
|
|
public SmaaPostProcessingEffect(VulkanRenderer renderer, Device device, int quality)
|
|
{
|
|
_device = device;
|
|
_renderer = renderer;
|
|
_quality = quality;
|
|
|
|
Initialize();
|
|
}
|
|
|
|
public int Quality
|
|
{
|
|
get => _quality;
|
|
set
|
|
{
|
|
_quality = value;
|
|
|
|
_recreatePipelines = true;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
DeletePipelines();
|
|
_samplerLinear?.Dispose();
|
|
_outputTexture?.Dispose();
|
|
_edgeOutputTexture?.Dispose();
|
|
_blendOutputTexture?.Dispose();
|
|
_areaTexture?.Dispose();
|
|
_searchTexture?.Dispose();
|
|
}
|
|
|
|
private unsafe void RecreateShaders(int width, int height)
|
|
{
|
|
_recreatePipelines = false;
|
|
|
|
DeletePipelines();
|
|
_pipeline = new PipelineHelperShader(_renderer, _device);
|
|
|
|
_pipeline.Initialize();
|
|
|
|
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
|
|
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
|
|
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
|
|
|
|
var edgeBindings = new ShaderBindings(
|
|
new[] { 2 },
|
|
Array.Empty<int>(),
|
|
new[] { 1 },
|
|
new[] { 0 });
|
|
|
|
var blendBindings = new ShaderBindings(
|
|
new[] { 2 },
|
|
Array.Empty<int>(),
|
|
new[] { 1, 3, 4 },
|
|
new[] { 0 });
|
|
|
|
var neighbourBindings = new ShaderBindings(
|
|
new[] { 2 },
|
|
Array.Empty<int>(),
|
|
new[] { 1, 3 },
|
|
new[] { 0 });
|
|
|
|
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
|
|
|
_specConstants = new SmaaConstants()
|
|
{
|
|
Width = width,
|
|
Height = height,
|
|
QualityLow = Quality == 0 ? 1 : 0,
|
|
QualityMedium = Quality == 1 ? 1 : 0,
|
|
QualityHigh = Quality == 2 ? 1 : 0,
|
|
QualityUltra = Quality == 3 ? 1 : 0,
|
|
};
|
|
|
|
var specInfo = new SpecDescription(
|
|
(0, SpecConstType.Int32),
|
|
(1, SpecConstType.Int32),
|
|
(2, SpecConstType.Int32),
|
|
(3, SpecConstType.Int32),
|
|
(4, SpecConstType.Float32),
|
|
(5, SpecConstType.Float32));
|
|
|
|
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
|
}, new[] { specInfo });
|
|
|
|
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
|
}, new[] { specInfo });
|
|
|
|
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
|
}, new[] { specInfo });
|
|
}
|
|
|
|
public void DeletePipelines()
|
|
{
|
|
_pipeline?.Dispose();
|
|
_edgeProgram?.Dispose();
|
|
_blendProgram?.Dispose();
|
|
_neighbourProgram?.Dispose();
|
|
}
|
|
|
|
private void Initialize()
|
|
{
|
|
var areaInfo = new TextureCreateInfo(AreaWidth,
|
|
AreaHeight,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
Format.R8G8Unorm,
|
|
DepthStencilMode.Depth,
|
|
Target.Texture2D,
|
|
SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha);
|
|
|
|
var searchInfo = new TextureCreateInfo(SearchWidth,
|
|
SearchHeight,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
Format.R8Unorm,
|
|
DepthStencilMode.Depth,
|
|
Target.Texture2D,
|
|
SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha);
|
|
|
|
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
|
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
|
|
|
_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView;
|
|
_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView;
|
|
|
|
_areaTexture.SetData(areaTexture);
|
|
_searchTexture.SetData(searchTexture);
|
|
}
|
|
|
|
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
|
{
|
|
if (_recreatePipelines || _outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
|
{
|
|
RecreateShaders(view.Width, view.Height);
|
|
_outputTexture?.Dispose();
|
|
_edgeOutputTexture?.Dispose();
|
|
_blendOutputTexture?.Dispose();
|
|
|
|
var info = view.Info;
|
|
|
|
if (view.Info.Format.IsBgr())
|
|
{
|
|
info = new TextureCreateInfo(info.Width,
|
|
info.Height,
|
|
info.Depth,
|
|
info.Levels,
|
|
info.Samples,
|
|
info.BlockWidth,
|
|
info.BlockHeight,
|
|
info.BytesPerPixel,
|
|
info.Format,
|
|
info.DepthStencilMode,
|
|
info.Target,
|
|
info.SwizzleB,
|
|
info.SwizzleG,
|
|
info.SwizzleR,
|
|
info.SwizzleA);
|
|
}
|
|
|
|
_outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
|
_edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
|
_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
|
}
|
|
|
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
new Rectangle<float>(0, 0, view.Width, view.Height),
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
|
|
|
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
|
|
|
_renderer.HelperShader.Clear(_renderer,
|
|
_edgeOutputTexture.GetImageView(),
|
|
new float[] { 0, 0, 0, 1 },
|
|
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
|
view.Width,
|
|
view.Height,
|
|
_edgeOutputTexture.VkFormat,
|
|
ComponentType.UnsignedInteger,
|
|
scissors[0]);
|
|
|
|
_renderer.HelperShader.Clear(_renderer,
|
|
_blendOutputTexture.GetImageView(),
|
|
new float[] { 0, 0, 0, 1 },
|
|
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
|
view.Width,
|
|
view.Height,
|
|
_blendOutputTexture.VkFormat,
|
|
ComponentType.UnsignedInteger,
|
|
scissors[0]);
|
|
|
|
_renderer.Pipeline.TextureBarrier();
|
|
|
|
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
|
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
|
|
|
// Edge pass
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
_pipeline.SetProgram(_edgeProgram);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
|
_pipeline.Specialize(_specConstants);
|
|
|
|
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
|
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
|
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
|
|
|
|
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
|
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
|
_pipeline.ComputeBarrier();
|
|
|
|
// Blend pass
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
_pipeline.SetProgram(_blendProgram);
|
|
_pipeline.Specialize(_specConstants);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
|
_pipeline.ComputeBarrier();
|
|
|
|
// Neighbour pass
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
_pipeline.SetProgram(_neighbourProgram);
|
|
_pipeline.Specialize(_specConstants);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
|
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
|
_pipeline.ComputeBarrier();
|
|
|
|
_pipeline.Finish();
|
|
|
|
_renderer.BufferManager.Delete(bufferHandle);
|
|
|
|
return _outputTexture;
|
|
}
|
|
}
|
|
} |