Ryujinx-uplift/Ryujinx.HLE/HOS/Kernel/Threading/KCoreContext.cs
gdkchan 932224f051 ARM exclusive monitor and multicore fixes (#589)
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default

* Fix comment typo

* Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup

* Use intel syntax on assembly code

* Adjust identation

* Add CPUID check and fix exclusive reservation granule size

* Update schema multicore scheduling default value

* Make the cpu id check code lower case aswell
2019-02-19 10:52:06 +11:00

79 lines
2.2 KiB
C#

using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KCoreContext
{
private KScheduler _scheduler;
private HleCoreManager _coreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
{
_scheduler = scheduler;
_coreManager = coreManager;
}
public void SelectThread(KThread thread)
{
SelectedThread = thread;
if (SelectedThread != CurrentThread)
{
ContextSwitchNeeded = true;
}
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
}
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
if (CurrentThread != null)
{
_coreManager.Reset(CurrentThread.Context.Work);
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
_coreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();
}
}
}
}