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* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment |
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.. | ||
ClockTypes.cs | ||
EphemeralNetworkSystemClockCore.cs | ||
StandardLocalSystemClockCore.cs | ||
StandardNetworkSystemClockCore.cs | ||
StandardSteadyClockCore.cs | ||
StandardUserSystemClockCore.cs | ||
SteadyClockCore.cs | ||
SystemClockCore.cs | ||
TickBasedSteadyClockCore.cs |