mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-25 02:30:11 +01:00
1ca0517c99
* Fix some issues with CacheByRange - Cache now clears under more circumstances, the most important being the fast path write. - Cache supports partial clear which should help when more buffers join. - Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose. Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others. * Fix collection modified exception * Fix accidental use of parameterless constructor * Replay DynamicState when restoring from helper shader
464 lines
16 KiB
C#
464 lines
16 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
|
using VkFormat = Silk.NET.Vulkan.Format;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class BufferHolder : IDisposable
|
|
{
|
|
private const int MaxUpdateBufferSize = 0x10000;
|
|
|
|
public const AccessFlags DefaultAccessFlags =
|
|
AccessFlags.AccessShaderReadBit |
|
|
AccessFlags.AccessShaderWriteBit |
|
|
AccessFlags.AccessTransferReadBit |
|
|
AccessFlags.AccessTransferWriteBit |
|
|
AccessFlags.AccessUniformReadBit |
|
|
AccessFlags.AccessShaderReadBit |
|
|
AccessFlags.AccessShaderWriteBit;
|
|
|
|
private readonly VulkanRenderer _gd;
|
|
private readonly Device _device;
|
|
private readonly MemoryAllocation _allocation;
|
|
private readonly Auto<DisposableBuffer> _buffer;
|
|
private readonly Auto<MemoryAllocation> _allocationAuto;
|
|
private readonly ulong _bufferHandle;
|
|
|
|
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
|
|
|
|
public int Size { get; }
|
|
|
|
private IntPtr _map;
|
|
|
|
private readonly MultiFenceHolder _waitable;
|
|
|
|
private bool _lastAccessIsWrite;
|
|
|
|
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size)
|
|
{
|
|
_gd = gd;
|
|
_device = device;
|
|
_allocation = allocation;
|
|
_allocationAuto = new Auto<MemoryAllocation>(allocation);
|
|
_waitable = new MultiFenceHolder(size);
|
|
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
|
|
_bufferHandle = buffer.Handle;
|
|
Size = size;
|
|
_map = allocation.HostPointer;
|
|
}
|
|
|
|
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size)
|
|
{
|
|
var bufferViewCreateInfo = new BufferViewCreateInfo()
|
|
{
|
|
SType = StructureType.BufferViewCreateInfo,
|
|
Buffer = new VkBuffer(_bufferHandle),
|
|
Format = format,
|
|
Offset = (uint)offset,
|
|
Range = (uint)size
|
|
};
|
|
|
|
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
|
|
|
|
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer);
|
|
}
|
|
|
|
public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
|
|
{
|
|
// If the last access is write, we always need a barrier to be sure we will read or modify
|
|
// the correct data.
|
|
// If the last access is read, and current one is a write, we need to wait until the
|
|
// read finishes to avoid overwriting data still in use.
|
|
// Otherwise, if the last access is a read and the current one too, we don't need barriers.
|
|
bool needsBarrier = isWrite || _lastAccessIsWrite;
|
|
|
|
_lastAccessIsWrite = isWrite;
|
|
|
|
if (needsBarrier)
|
|
{
|
|
MemoryBarrier memoryBarrier = new MemoryBarrier()
|
|
{
|
|
SType = StructureType.MemoryBarrier,
|
|
SrcAccessMask = DefaultAccessFlags,
|
|
DstAccessMask = DefaultAccessFlags
|
|
};
|
|
|
|
_gd.Api.CmdPipelineBarrier(
|
|
commandBuffer,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
DependencyFlags.DependencyDeviceGroupBit,
|
|
1,
|
|
memoryBarrier,
|
|
0,
|
|
null,
|
|
0,
|
|
null);
|
|
}
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBuffer()
|
|
{
|
|
return _buffer;
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false)
|
|
{
|
|
if (isWrite)
|
|
{
|
|
SignalWrite(0, Size);
|
|
}
|
|
|
|
return _buffer;
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, int offset, int size, bool isWrite = false)
|
|
{
|
|
if (isWrite)
|
|
{
|
|
SignalWrite(offset, size);
|
|
}
|
|
|
|
return _buffer;
|
|
}
|
|
|
|
public void SignalWrite(int offset, int size)
|
|
{
|
|
if (offset == 0 && size == Size)
|
|
{
|
|
_cachedConvertedBuffers.Clear();
|
|
}
|
|
else
|
|
{
|
|
_cachedConvertedBuffers.ClearRange(offset, size);
|
|
}
|
|
}
|
|
|
|
public BufferHandle GetHandle()
|
|
{
|
|
var handle = _bufferHandle;
|
|
return Unsafe.As<ulong, BufferHandle>(ref handle);
|
|
}
|
|
|
|
public unsafe IntPtr Map(int offset, int mappingSize)
|
|
{
|
|
return _map;
|
|
}
|
|
|
|
public unsafe ReadOnlySpan<byte> GetData(int offset, int size)
|
|
{
|
|
if (_map != IntPtr.Zero)
|
|
{
|
|
return GetDataStorage(offset, size);
|
|
}
|
|
else
|
|
{
|
|
BackgroundResource resource = _gd.BackgroundResources.Get();
|
|
|
|
if (_gd.CommandBufferPool.OwnedByCurrentThread)
|
|
{
|
|
_gd.FlushAllCommands();
|
|
|
|
return resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
|
|
}
|
|
else
|
|
{
|
|
return resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
public unsafe Span<byte> GetDataStorage(int offset, int size)
|
|
{
|
|
int mappingSize = Math.Min(size, Size - offset);
|
|
|
|
if (_map != IntPtr.Zero)
|
|
{
|
|
return new Span<byte>((void*)(_map + offset), mappingSize);
|
|
}
|
|
|
|
throw new InvalidOperationException("The buffer is not host mapped.");
|
|
}
|
|
|
|
public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, Action endRenderPass = null)
|
|
{
|
|
int dataSize = Math.Min(data.Length, Size - offset);
|
|
if (dataSize == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_map != IntPtr.Zero)
|
|
{
|
|
// If persistently mapped, set the data directly if the buffer is not currently in use.
|
|
bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
|
|
|
|
// If the buffer is rented, take a little more time and check if the use overlaps this handle.
|
|
bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize);
|
|
|
|
if (!needsFlush)
|
|
{
|
|
WaitForFences(offset, dataSize);
|
|
|
|
data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
|
|
|
|
SignalWrite(offset, dataSize);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cbs != null && !(_buffer.HasCommandBufferDependency(cbs.Value) && _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
|
|
{
|
|
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
|
|
// This avoids ending and beginning render passes on each buffer data upload.
|
|
|
|
cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
|
|
endRenderPass = null;
|
|
}
|
|
|
|
if (cbs == null ||
|
|
!VulkanConfiguration.UseFastBufferUpdates ||
|
|
data.Length > MaxUpdateBufferSize ||
|
|
!TryPushData(cbs.Value, endRenderPass, offset, data))
|
|
{
|
|
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, cbs, endRenderPass, this, offset, data);
|
|
}
|
|
}
|
|
|
|
public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
int dataSize = Math.Min(data.Length, Size - offset);
|
|
if (dataSize == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_map != IntPtr.Zero)
|
|
{
|
|
data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
|
|
}
|
|
else
|
|
{
|
|
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, null, null, this, offset, data);
|
|
}
|
|
}
|
|
|
|
public void SetDataInline(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
|
|
{
|
|
if (!TryPushData(cbs, endRenderPass, dstOffset, data))
|
|
{
|
|
throw new ArgumentException($"Invalid offset 0x{dstOffset:X} or data size 0x{data.Length:X}.");
|
|
}
|
|
}
|
|
|
|
private unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
|
|
{
|
|
if ((dstOffset & 3) != 0 || (data.Length & 3) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
endRenderPass?.Invoke();
|
|
|
|
var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
|
|
|
|
InsertBufferBarrier(
|
|
_gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
BufferHolder.DefaultAccessFlags,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
dstOffset,
|
|
data.Length);
|
|
|
|
fixed (byte* pData = data)
|
|
{
|
|
for (ulong offset = 0; offset < (ulong)data.Length;)
|
|
{
|
|
ulong size = Math.Min(MaxUpdateBufferSize, (ulong)data.Length - offset);
|
|
_gd.Api.CmdUpdateBuffer(cbs.CommandBuffer, dstBuffer, (ulong)dstOffset + offset, size, pData + offset);
|
|
offset += size;
|
|
}
|
|
}
|
|
|
|
InsertBufferBarrier(
|
|
_gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
BufferHolder.DefaultAccessFlags,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
dstOffset,
|
|
data.Length);
|
|
|
|
return true;
|
|
}
|
|
|
|
public static unsafe void Copy(
|
|
VulkanRenderer gd,
|
|
CommandBufferScoped cbs,
|
|
Auto<DisposableBuffer> src,
|
|
Auto<DisposableBuffer> dst,
|
|
int srcOffset,
|
|
int dstOffset,
|
|
int size)
|
|
{
|
|
var srcBuffer = src.Get(cbs, srcOffset, size).Value;
|
|
var dstBuffer = dst.Get(cbs, dstOffset, size).Value;
|
|
|
|
InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
BufferHolder.DefaultAccessFlags,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
dstOffset,
|
|
size);
|
|
|
|
var region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
|
|
|
|
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, ®ion);
|
|
|
|
InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
BufferHolder.DefaultAccessFlags,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
dstOffset,
|
|
size);
|
|
}
|
|
|
|
public static unsafe void InsertBufferBarrier(
|
|
VulkanRenderer gd,
|
|
CommandBuffer commandBuffer,
|
|
VkBuffer buffer,
|
|
AccessFlags srcAccessMask,
|
|
AccessFlags dstAccessMask,
|
|
PipelineStageFlags srcStageMask,
|
|
PipelineStageFlags dstStageMask,
|
|
int offset,
|
|
int size)
|
|
{
|
|
BufferMemoryBarrier memoryBarrier = new BufferMemoryBarrier()
|
|
{
|
|
SType = StructureType.BufferMemoryBarrier,
|
|
SrcAccessMask = srcAccessMask,
|
|
DstAccessMask = dstAccessMask,
|
|
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
|
|
Buffer = buffer,
|
|
Offset = (ulong)offset,
|
|
Size = (ulong)size
|
|
};
|
|
|
|
gd.Api.CmdPipelineBarrier(
|
|
commandBuffer,
|
|
srcStageMask,
|
|
dstStageMask,
|
|
0,
|
|
0,
|
|
null,
|
|
1,
|
|
memoryBarrier,
|
|
0,
|
|
null);
|
|
}
|
|
|
|
public void WaitForFences()
|
|
{
|
|
_waitable.WaitForFences(_gd.Api, _device);
|
|
}
|
|
|
|
public void WaitForFences(int offset, int size)
|
|
{
|
|
_waitable.WaitForFences(_gd.Api, _device, offset, size);
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
|
|
{
|
|
var key = new I8ToI16CacheKey(_gd);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
|
|
{
|
|
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
int alignedStride = (stride + (alignment - 1)) & -alignment;
|
|
|
|
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
|
|
{
|
|
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
|
|
|
|
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
|
|
{
|
|
// The destination index size is always I32.
|
|
|
|
int indexCount = size / indexSize;
|
|
|
|
int convertedCount = pattern.GetConvertedCount(indexCount);
|
|
|
|
holder = _gd.BufferManager.Create(_gd, convertedCount * 4);
|
|
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
|
|
|
|
key.SetBuffer(holder.GetBuffer());
|
|
|
|
_cachedConvertedBuffers.Add(offset, size, key, holder);
|
|
}
|
|
|
|
return holder.GetBuffer();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
|
|
|
|
_buffer.Dispose();
|
|
_allocationAuto.Dispose();
|
|
_cachedConvertedBuffers.Dispose();
|
|
}
|
|
}
|
|
}
|