mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
635 lines
26 KiB
C#
635 lines
26 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Hid.Types;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class NpadDevices : BaseDevice
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{
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private const int NoMatchNotifyFrequencyMs = 2000;
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private int _activeCount;
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private long _lastNotifyTimestamp;
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public const int MaxControllers = 9; // Players 1-8 and Handheld
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private ControllerType[] _configuredTypes;
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private KEvent[] _styleSetUpdateEvents;
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private bool[] _supportedPlayers;
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private static VibrationValue _neutralVibrationValue = new VibrationValue
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{
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AmplitudeLow = 0f,
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FrequencyLow = 160f,
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AmplitudeHigh = 0f,
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FrequencyHigh = 320f
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};
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internal NpadJoyHoldType JoyHold { get; set; }
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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internal ControllerType SupportedStyleSets { get; set; }
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public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>>();
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public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new Dictionary<PlayerIndex, (VibrationValue, VibrationValue)>();
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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_configuredTypes = new ControllerType[MaxControllers];
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SupportedStyleSets = ControllerType.Handheld | ControllerType.JoyconPair |
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ControllerType.JoyconLeft | ControllerType.JoyconRight |
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ControllerType.ProController;
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_supportedPlayers = new bool[MaxControllers];
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_supportedPlayers.AsSpan().Fill(true);
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_styleSetUpdateEvents = new KEvent[MaxControllers];
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for (int i = 0; i < _styleSetUpdateEvents.Length; ++i)
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{
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_styleSetUpdateEvents[i] = new KEvent(_device.System.KernelContext);
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}
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_activeCount = 0;
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JoyHold = NpadJoyHoldType.Vertical;
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}
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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{
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return ref _styleSetUpdateEvents[(int)player];
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}
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internal void ClearSupportedPlayers()
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{
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_supportedPlayers.AsSpan().Clear();
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}
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internal void SetSupportedPlayer(PlayerIndex player, bool supported = true)
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{
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_supportedPlayers[(int)player] = supported;
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}
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internal IEnumerable<PlayerIndex> GetSupportedPlayers()
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{
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for (int i = 0; i < _supportedPlayers.Length; ++i)
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{
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if (_supportedPlayers[i])
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{
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yield return (PlayerIndex)i;
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}
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}
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}
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public bool Validate(int playerMin, int playerMax, ControllerType acceptedTypes, out int configuredCount, out PlayerIndex primaryIndex)
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{
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primaryIndex = PlayerIndex.Unknown;
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configuredCount = 0;
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for (int i = 0; i < MaxControllers; ++i)
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{
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ControllerType npad = _configuredTypes[i];
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if (npad == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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continue;
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}
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ControllerType currentType = (ControllerType)_device.Hid.SharedMemory.Npads[i].InternalState.StyleSet;
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if (currentType != ControllerType.None && (npad & acceptedTypes) != 0 && _supportedPlayers[i])
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{
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configuredCount++;
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if (primaryIndex == PlayerIndex.Unknown)
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{
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primaryIndex = (PlayerIndex)i;
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}
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}
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}
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if (configuredCount < playerMin || configuredCount > playerMax || primaryIndex == PlayerIndex.Unknown)
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{
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return false;
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}
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return true;
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}
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public void Configure(params ControllerConfig[] configs)
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{
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_configuredTypes = new ControllerType[MaxControllers];
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for (int i = 0; i < configs.Length; ++i)
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{
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PlayerIndex player = configs[i].Player;
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ControllerType controllerType = configs[i].Type;
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if (player > PlayerIndex.Handheld)
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{
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throw new ArgumentOutOfRangeException("Player must be Player1-8 or Handheld");
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}
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if (controllerType == ControllerType.Handheld)
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{
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player = PlayerIndex.Handheld;
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}
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_configuredTypes[(int)player] = controllerType;
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Logger.Info?.Print(LogClass.Hid, $"Configured Controller {controllerType} to {player}");
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}
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}
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public void Update(IList<GamepadInput> states)
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{
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Remap();
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Span<bool> updated = stackalloc bool[10];
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// Update configured inputs
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for (int i = 0; i < states.Count; ++i)
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{
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GamepadInput state = states[i];
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updated[(int)state.PlayerId] = true;
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UpdateInput(state);
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}
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for (int i = 0; i < updated.Length; i++)
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{
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if (!updated[i])
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{
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UpdateDisconnectedInput((PlayerIndex)i);
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}
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}
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}
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private void Remap()
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{
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// Remap/Init if necessary
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for (int i = 0; i < MaxControllers; ++i)
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{
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ControllerType config = _configuredTypes[i];
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// Remove Handheld config when Docked
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if (config == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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config = ControllerType.None;
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}
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// Auto-remap ProController and JoyconPair
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if (config == ControllerType.JoyconPair && (SupportedStyleSets & ControllerType.JoyconPair) == 0 && (SupportedStyleSets & ControllerType.ProController) != 0)
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{
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config = ControllerType.ProController;
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}
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else if (config == ControllerType.ProController && (SupportedStyleSets & ControllerType.ProController) == 0 && (SupportedStyleSets & ControllerType.JoyconPair) != 0)
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{
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config = ControllerType.JoyconPair;
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}
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// Check StyleSet and PlayerSet
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if ((config & SupportedStyleSets) == 0 || !_supportedPlayers[i])
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{
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config = ControllerType.None;
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}
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SetupNpad((PlayerIndex)i, config);
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}
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if (_activeCount == 0 && PerformanceCounter.ElapsedMilliseconds > _lastNotifyTimestamp + NoMatchNotifyFrequencyMs)
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{
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Application requests '{SupportedStyleSets}' on '{string.Join(", ", GetSupportedPlayers())}'");
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_lastNotifyTimestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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private void SetupNpad(PlayerIndex player, ControllerType type)
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{
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ref NpadInternalState controller = ref _device.Hid.SharedMemory.Npads[(int)player].InternalState;
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ControllerType oldType = (ControllerType)controller.StyleSet;
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if (oldType == type)
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{
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return; // Already configured
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}
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controller = NpadInternalState.Create(); // Reset it
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if (type == ControllerType.None)
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{
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); // Signal disconnect
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_activeCount--;
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Logger.Info?.Print(LogClass.Hid, $"Disconnected Controller {oldType} from {player}");
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return;
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}
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// TODO: Allow customizing colors at config
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controller.JoyAssignmentMode = NpadJoyAssignmentMode.Dual;
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controller.FullKeyColor.FullKeyBody = (uint)NpadColor.BodyGray;
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controller.FullKeyColor.FullKeyButtons = (uint)NpadColor.ButtonGray;
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controller.JoyColor.LeftBody = (uint)NpadColor.BodyNeonBlue;
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controller.JoyColor.LeftButtons = (uint)NpadColor.ButtonGray;
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controller.JoyColor.RightBody = (uint)NpadColor.BodyNeonRed;
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controller.JoyColor.RightButtons = (uint)NpadColor.ButtonGray;
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controller.SystemProperties = NpadSystemProperties.IsPoweredJoyDual |
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NpadSystemProperties.IsPoweredJoyLeft |
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NpadSystemProperties.IsPoweredJoyRight;
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controller.BatteryLevelJoyDual = NpadBatteryLevel.Percent100;
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controller.BatteryLevelJoyLeft = NpadBatteryLevel.Percent100;
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controller.BatteryLevelJoyRight = NpadBatteryLevel.Percent100;
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switch (type)
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{
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case ControllerType.ProController:
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controller.StyleSet = NpadStyleTag.FullKey;
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controller.DeviceType = DeviceType.FullKey;
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controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented |
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NpadSystemProperties.IsPlusAvailable |
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NpadSystemProperties.IsMinusAvailable;
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controller.AppletFooterUiType = AppletFooterUiType.SwitchProController;
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break;
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case ControllerType.Handheld:
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controller.StyleSet = NpadStyleTag.Handheld;
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controller.DeviceType = DeviceType.HandheldLeft |
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DeviceType.HandheldRight;
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controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented |
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NpadSystemProperties.IsPlusAvailable |
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NpadSystemProperties.IsMinusAvailable;
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controller.AppletFooterUiType = AppletFooterUiType.HandheldJoyConLeftJoyConRight;
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break;
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case ControllerType.JoyconPair:
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controller.StyleSet = NpadStyleTag.JoyDual;
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controller.DeviceType = DeviceType.JoyLeft |
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DeviceType.JoyRight;
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controller.SystemProperties |= NpadSystemProperties.IsAbxyButtonOriented |
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NpadSystemProperties.IsPlusAvailable |
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NpadSystemProperties.IsMinusAvailable;
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controller.AppletFooterUiType = _device.System.State.DockedMode ? AppletFooterUiType.JoyDual : AppletFooterUiType.HandheldJoyConLeftJoyConRight;
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break;
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case ControllerType.JoyconLeft:
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controller.StyleSet = NpadStyleTag.JoyLeft;
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controller.JoyAssignmentMode = NpadJoyAssignmentMode.Single;
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controller.DeviceType = DeviceType.JoyLeft;
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controller.SystemProperties |= NpadSystemProperties.IsSlSrButtonOriented |
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NpadSystemProperties.IsMinusAvailable;
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controller.AppletFooterUiType = _device.System.State.DockedMode ? AppletFooterUiType.JoyDualLeftOnly : AppletFooterUiType.HandheldJoyConLeftOnly;
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break;
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case ControllerType.JoyconRight:
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controller.StyleSet = NpadStyleTag.JoyRight;
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controller.JoyAssignmentMode = NpadJoyAssignmentMode.Single;
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controller.DeviceType = DeviceType.JoyRight;
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controller.SystemProperties |= NpadSystemProperties.IsSlSrButtonOriented |
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NpadSystemProperties.IsPlusAvailable;
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controller.AppletFooterUiType = _device.System.State.DockedMode ? AppletFooterUiType.JoyDualRightOnly : AppletFooterUiType.HandheldJoyConRightOnly;
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break;
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case ControllerType.Pokeball:
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controller.StyleSet = NpadStyleTag.Palma;
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controller.DeviceType = DeviceType.Palma;
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controller.AppletFooterUiType = AppletFooterUiType.None;
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break;
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}
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
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_activeCount++;
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Logger.Info?.Print(LogClass.Hid, $"Connected Controller {type} to {player}");
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}
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private ref RingLifo<NpadCommonState> GetCommonStateLifo(ref NpadInternalState npad)
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{
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switch (npad.StyleSet)
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{
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case NpadStyleTag.FullKey:
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return ref npad.FullKey;
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case NpadStyleTag.Handheld:
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return ref npad.Handheld;
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case NpadStyleTag.JoyDual:
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return ref npad.JoyDual;
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case NpadStyleTag.JoyLeft:
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return ref npad.JoyLeft;
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case NpadStyleTag.JoyRight:
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return ref npad.JoyRight;
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case NpadStyleTag.Palma:
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return ref npad.Palma;
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default:
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return ref npad.SystemExt;
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}
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}
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private void UpdateUnusedInputIfNotEqual(ref RingLifo<NpadCommonState> currentlyUsed, ref RingLifo<NpadCommonState> possiblyUnused)
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{
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if (!Unsafe.AreSame(ref currentlyUsed, ref possiblyUnused))
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{
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NpadCommonState newState = new NpadCommonState();
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WriteNewInputEntry(ref possiblyUnused, ref newState);
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}
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}
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private void WriteNewInputEntry(ref RingLifo<NpadCommonState> lifo, ref NpadCommonState state)
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{
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ref NpadCommonState previousEntry = ref lifo.GetCurrentEntryRef();
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state.SamplingNumber = previousEntry.SamplingNumber + 1;
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lifo.Write(ref state);
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}
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private void UpdateUnusedSixInputIfNotEqual(ref RingLifo<SixAxisSensorState> currentlyUsed, ref RingLifo<SixAxisSensorState> possiblyUnused)
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{
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if (!Unsafe.AreSame(ref currentlyUsed, ref possiblyUnused))
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{
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SixAxisSensorState newState = new SixAxisSensorState();
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WriteNewSixInputEntry(ref possiblyUnused, ref newState);
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}
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}
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private void WriteNewSixInputEntry(ref RingLifo<SixAxisSensorState> lifo, ref SixAxisSensorState state)
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{
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ref SixAxisSensorState previousEntry = ref lifo.GetCurrentEntryRef();
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state.SamplingNumber = previousEntry.SamplingNumber + 1;
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lifo.Write(ref state);
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}
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private void UpdateInput(GamepadInput state)
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{
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if (state.PlayerId == PlayerIndex.Unknown)
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{
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return;
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}
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId].InternalState;
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if (currentNpad.StyleSet == NpadStyleTag.None)
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{
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return;
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}
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ref RingLifo<NpadCommonState> lifo = ref GetCommonStateLifo(ref currentNpad);
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NpadCommonState newState = new NpadCommonState
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{
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Buttons = (NpadButton)state.Buttons,
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AnalogStickL = new AnalogStickState
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{
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X = state.LStick.Dx,
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Y = state.LStick.Dy,
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},
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AnalogStickR = new AnalogStickState
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{
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X = state.RStick.Dx,
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Y = state.RStick.Dy,
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}
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};
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newState.Attributes = NpadAttribute.IsConnected;
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switch (currentNpad.StyleSet)
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{
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case NpadStyleTag.Handheld:
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case NpadStyleTag.FullKey:
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newState.Attributes |= NpadAttribute.IsWired;
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break;
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case NpadStyleTag.JoyDual:
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newState.Attributes |= NpadAttribute.IsLeftConnected |
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NpadAttribute.IsRightConnected;
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break;
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case NpadStyleTag.JoyLeft:
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newState.Attributes |= NpadAttribute.IsLeftConnected;
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break;
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case NpadStyleTag.JoyRight:
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newState.Attributes |= NpadAttribute.IsRightConnected;
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break;
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}
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WriteNewInputEntry(ref lifo, ref newState);
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// Mirror data to Default layout just in case
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if (!currentNpad.StyleSet.HasFlag(NpadStyleTag.SystemExt))
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{
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WriteNewInputEntry(ref currentNpad.SystemExt, ref newState);
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}
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.FullKey);
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.Handheld);
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyDual);
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyLeft);
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.JoyRight);
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UpdateUnusedInputIfNotEqual(ref lifo, ref currentNpad.Palma);
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}
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private void UpdateDisconnectedInput(PlayerIndex index)
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{
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState;
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NpadCommonState newState = new NpadCommonState();
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WriteNewInputEntry(ref currentNpad.FullKey, ref newState);
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WriteNewInputEntry(ref currentNpad.Handheld, ref newState);
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WriteNewInputEntry(ref currentNpad.JoyDual, ref newState);
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WriteNewInputEntry(ref currentNpad.JoyLeft, ref newState);
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WriteNewInputEntry(ref currentNpad.JoyRight, ref newState);
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WriteNewInputEntry(ref currentNpad.Palma, ref newState);
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}
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public void UpdateSixAxis(IList<SixAxisInput> states)
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{
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Span<bool> updated = stackalloc bool[10];
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for (int i = 0; i < states.Count; ++i)
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{
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updated[(int)states[i].PlayerId] = true;
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if (SetSixAxisState(states[i]))
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{
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i++;
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if (i >= states.Count)
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{
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return;
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}
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SetSixAxisState(states[i], true);
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}
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}
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for (int i = 0; i < updated.Length; i++)
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{
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if (!updated[i])
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{
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UpdateDisconnectedInputSixAxis((PlayerIndex)i);
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}
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}
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}
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private ref RingLifo<SixAxisSensorState> GetSixAxisSensorLifo(ref NpadInternalState npad, bool isRightPair)
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{
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switch (npad.StyleSet)
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{
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case NpadStyleTag.FullKey:
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return ref npad.FullKeySixAxisSensor;
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case NpadStyleTag.Handheld:
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return ref npad.HandheldSixAxisSensor;
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case NpadStyleTag.JoyDual:
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if (isRightPair)
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{
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return ref npad.JoyDualRightSixAxisSensor;
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}
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else
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{
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return ref npad.JoyDualSixAxisSensor;
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}
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case NpadStyleTag.JoyLeft:
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return ref npad.JoyLeftSixAxisSensor;
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case NpadStyleTag.JoyRight:
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return ref npad.JoyRightSixAxisSensor;
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default:
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throw new NotImplementedException($"{npad.StyleSet}");
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}
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}
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private bool SetSixAxisState(SixAxisInput state, bool isRightPair = false)
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{
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if (state.PlayerId == PlayerIndex.Unknown)
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{
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return false;
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}
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId].InternalState;
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if (currentNpad.StyleSet == NpadStyleTag.None)
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{
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return false;
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}
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HidVector accel = new HidVector()
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{
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X = state.Accelerometer.X,
|
|
Y = state.Accelerometer.Y,
|
|
Z = state.Accelerometer.Z
|
|
};
|
|
|
|
HidVector gyro = new HidVector()
|
|
{
|
|
X = state.Gyroscope.X,
|
|
Y = state.Gyroscope.Y,
|
|
Z = state.Gyroscope.Z
|
|
};
|
|
|
|
HidVector rotation = new HidVector()
|
|
{
|
|
X = state.Rotation.X,
|
|
Y = state.Rotation.Y,
|
|
Z = state.Rotation.Z
|
|
};
|
|
|
|
SixAxisSensorState newState = new SixAxisSensorState
|
|
{
|
|
Acceleration = accel,
|
|
AngularVelocity = gyro,
|
|
Angle = rotation,
|
|
Attributes = SixAxisSensorAttribute.IsConnected
|
|
};
|
|
|
|
state.Orientation.AsSpan().CopyTo(newState.Direction.AsSpan());
|
|
|
|
ref RingLifo<SixAxisSensorState> lifo = ref GetSixAxisSensorLifo(ref currentNpad, isRightPair);
|
|
|
|
WriteNewSixInputEntry(ref lifo, ref newState);
|
|
|
|
bool needUpdateRight = currentNpad.StyleSet == NpadStyleTag.JoyDual && !isRightPair;
|
|
|
|
if (!isRightPair)
|
|
{
|
|
UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.FullKeySixAxisSensor);
|
|
UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.HandheldSixAxisSensor);
|
|
UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyDualSixAxisSensor);
|
|
UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyLeftSixAxisSensor);
|
|
UpdateUnusedSixInputIfNotEqual(ref lifo, ref currentNpad.JoyRightSixAxisSensor);
|
|
}
|
|
|
|
if (!needUpdateRight && !isRightPair)
|
|
{
|
|
SixAxisSensorState emptyState = new SixAxisSensorState();
|
|
|
|
emptyState.Attributes = SixAxisSensorAttribute.IsConnected;
|
|
|
|
WriteNewSixInputEntry(ref currentNpad.JoyDualRightSixAxisSensor, ref emptyState);
|
|
}
|
|
|
|
return needUpdateRight;
|
|
}
|
|
|
|
private void UpdateDisconnectedInputSixAxis(PlayerIndex index)
|
|
{
|
|
ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState;
|
|
|
|
SixAxisSensorState newState = new SixAxisSensorState();
|
|
|
|
newState.Attributes = SixAxisSensorAttribute.IsConnected;
|
|
|
|
WriteNewSixInputEntry(ref currentNpad.FullKeySixAxisSensor, ref newState);
|
|
WriteNewSixInputEntry(ref currentNpad.HandheldSixAxisSensor, ref newState);
|
|
WriteNewSixInputEntry(ref currentNpad.JoyDualSixAxisSensor, ref newState);
|
|
WriteNewSixInputEntry(ref currentNpad.JoyDualRightSixAxisSensor, ref newState);
|
|
WriteNewSixInputEntry(ref currentNpad.JoyLeftSixAxisSensor, ref newState);
|
|
WriteNewSixInputEntry(ref currentNpad.JoyRightSixAxisSensor, ref newState);
|
|
}
|
|
|
|
public void UpdateRumbleQueue(PlayerIndex index, Dictionary<byte, VibrationValue> dualVibrationValues)
|
|
{
|
|
if (RumbleQueues.TryGetValue(index, out ConcurrentQueue<(VibrationValue, VibrationValue)> currentQueue))
|
|
{
|
|
if (!dualVibrationValues.TryGetValue(0, out VibrationValue leftVibrationValue))
|
|
{
|
|
leftVibrationValue = _neutralVibrationValue;
|
|
}
|
|
|
|
if (!dualVibrationValues.TryGetValue(1, out VibrationValue rightVibrationValue))
|
|
{
|
|
rightVibrationValue = _neutralVibrationValue;
|
|
}
|
|
|
|
if (!LastVibrationValues.TryGetValue(index, out (VibrationValue, VibrationValue) dualVibrationValue) || !leftVibrationValue.Equals(dualVibrationValue.Item1) || !rightVibrationValue.Equals(dualVibrationValue.Item2))
|
|
{
|
|
currentQueue.Enqueue((leftVibrationValue, rightVibrationValue));
|
|
|
|
LastVibrationValues[index] = (leftVibrationValue, rightVibrationValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
public VibrationValue GetLastVibrationValue(PlayerIndex index, byte position)
|
|
{
|
|
if (!LastVibrationValues.TryGetValue(index, out (VibrationValue, VibrationValue) dualVibrationValue))
|
|
{
|
|
return _neutralVibrationValue;
|
|
}
|
|
|
|
return (position == 0) ? dualVibrationValue.Item1 : dualVibrationValue.Item2;
|
|
}
|
|
|
|
public ConcurrentQueue<(VibrationValue, VibrationValue)> GetRumbleQueue(PlayerIndex index)
|
|
{
|
|
if (!RumbleQueues.TryGetValue(index, out ConcurrentQueue<(VibrationValue, VibrationValue)> rumbleQueue))
|
|
{
|
|
rumbleQueue = new ConcurrentQueue<(VibrationValue, VibrationValue)>();
|
|
_device.Hid.Npads.RumbleQueues[index] = rumbleQueue;
|
|
}
|
|
|
|
return rumbleQueue;
|
|
}
|
|
}
|
|
} |