Ryujinx-uplift/Ryujinx.HLE/HOS
Ac_K 1ff89d6482 Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy

- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
  On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.

- Cleanup `IFileSystemProxy` by adding a Helper class.

- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.

* remove the forgotten I

* Fix align
2019-09-08 23:33:40 +02:00
..
Diagnostics/Demangler Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Font Update to version 0.4 of LibHac (#689) 2019-06-01 02:31:10 +02:00
Ipc Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
Kernel Added GUI to Ryujinx (#695) 2019-09-02 13:03:57 -03:00
Services Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SystemState Added GUI to Ryujinx (#695) 2019-09-02 13:03:57 -03:00
GlobalStateTable.cs Refactor SVC handler (#540) 2018-12-18 03:33:36 -02:00
Homebrew.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
HomebrewRomFsStream.cs Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Horizon.cs Added GUI to Ryujinx (#695) 2019-09-02 13:03:57 -03:00
IdDictionary.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
ProgramLoader.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
ResultCode.cs Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
ServiceCtx.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00