Ryujinx-uplift/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

28 lines
690 B
C#

using Gtk;
namespace Ryujinx.Ui.Widgets
{
public class RawInputToTextEntry : Entry
{
public void SendKeyPressEvent(object o, KeyPressEventArgs args)
{
base.OnKeyPressEvent(args.Event);
}
public void SendKeyReleaseEvent(object o, KeyReleaseEventArgs args)
{
base.OnKeyReleaseEvent(args.Event);
}
public void SendButtonPressEvent(object o, ButtonPressEventArgs args)
{
base.OnButtonPressEvent(args.Event);
}
public void SendButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
{
base.OnButtonReleaseEvent(args.Event);
}
}
}