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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
33 lines
980 B
C#
33 lines
980 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32AluUmull : OpCode32
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{
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public int RdLo { get; }
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public int RdHi { get; }
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public int Rn { get; }
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public int Rm { get; }
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public bool NHigh { get; }
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public bool MHigh { get; }
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public bool SetFlags { get; }
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public DataOp DataOp { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluUmull(inst, address, opCode);
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public OpCode32AluUmull(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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RdLo = (opCode >> 12) & 0xf;
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RdHi = (opCode >> 16) & 0xf;
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Rm = (opCode >> 8) & 0xf;
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Rn = (opCode >> 0) & 0xf;
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NHigh = ((opCode >> 5) & 0x1) == 1;
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MHigh = ((opCode >> 6) & 0x1) == 1;
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SetFlags = ((opCode >> 20) & 0x1) != 0;
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DataOp = DataOp.Arithmetic;
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}
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}
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}
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