mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-20 13:55:54 +01:00
5def0429f8
* - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * make HvMemoryManager class sealed * remove unused method * adjust MemoryManagerHostTracked * let MemoryManagerHostTracked override WriteImpl()
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
|
|
using System.Buffers;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Common.Memory
|
|
{
|
|
public partial class ByteMemoryPool
|
|
{
|
|
/// <summary>
|
|
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
|
|
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
|
|
/// with a length of the requested size.
|
|
/// </summary>
|
|
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
|
|
{
|
|
private byte[] _array;
|
|
private readonly int _length;
|
|
|
|
public ByteMemoryPoolBuffer(int length)
|
|
{
|
|
_array = ArrayPool<byte>.Shared.Rent(length);
|
|
_length = length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
|
|
/// </summary>
|
|
public Memory<byte> Memory
|
|
{
|
|
get
|
|
{
|
|
byte[] array = _array;
|
|
|
|
ObjectDisposedException.ThrowIf(array is null, this);
|
|
|
|
return new Memory<byte>(array, 0, _length);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
var array = Interlocked.Exchange(ref _array, null);
|
|
|
|
if (array != null)
|
|
{
|
|
ArrayPool<byte>.Shared.Return(array);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|