Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

17 lines
491 B
C#

namespace Ryujinx.Graphics.Shader.Translation
{
public readonly struct TranslationOptions
{
public TargetLanguage TargetLanguage { get; }
public TargetApi TargetApi { get; }
public TranslationFlags Flags { get; }
public TranslationOptions(TargetLanguage targetLanguage, TargetApi targetApi, TranslationFlags flags)
{
TargetLanguage = targetLanguage;
TargetApi = targetApi;
Flags = flags;
}
}
}