Ryujinx-uplift/Ryujinx/Ui
Mary 245f8a7eee
ui: Check last played datetime validity against current culture (#1730)
This is an issue happening when you change your datetime format on your
system and try to sort via last played datetime. DateTime.Parse use the
current thread culture and will not parse date correctly, effectively
causing a crash.

As such, I added a check when loading the game list that ensure that the
datetime is valid in current culture.

Fix #1727.
2020-11-27 19:05:36 +01:00
..
assets Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
Diagnostic ui diag: Add missing error message for ApplicationNotFound (#1693) 2020-11-15 21:26:49 +01:00
AboutWindow.cs ui: Initial better user error reporting (#1503) 2020-09-01 11:09:42 +02:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationData.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
ApplicationLibrary.cs ui: Check last played datetime validity against current culture (#1730) 2020-11-27 19:05:36 +01:00
ApplicationMetadata.cs Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
ControllerWindow.cs Motion Fixes (#1589) 2020-10-28 20:52:07 +01:00
ControllerWindow.glade Motion Fixes (#1589) 2020-10-28 20:52:07 +01:00
DlcWindow.cs Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
DlcWindow.glade Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
ErrorAppletDialog.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
GameTableContextMenu.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GLRenderer.cs GLRenderer: Change between docked and handheld mode using a keybinding (#1685) 2020-11-19 00:15:44 +01:00
GtkDialog.cs Rollback the CreateExitDialog function that was lost with auto updater 2020-10-10 01:22:25 +02:00
GtkHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
InputDialog.cs Implement Software Keyboard GTK frontend (#1434) 2020-08-03 03:30:58 +02:00
JoystickController.cs system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
KeyboardController.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
MainWindow.cs Remove some warnings and cleaning code (#1736) 2020-11-27 18:57:20 +01:00
MainWindow.glade gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726) 2020-11-19 11:34:28 +11:00
Migration.cs Allow launching with custom data directories (#1505) 2020-08-30 18:51:53 +02:00
ProfileDialog.cs Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
ProfileDialog.glade Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
SaveImporter.cs Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
SettingsWindow.cs SettingsWindow: Add an Apply button (#1562) 2020-11-13 01:50:28 +01:00
SettingsWindow.glade Standardize to camel-case: option to check for updates on launch (#1698) 2020-11-15 21:11:23 +01:00
StatusUpdatedEventArgs.cs Replace Host FPS with GPU command queue load ("Fifo %") (#1585) 2020-10-14 07:54:42 +11:00
TitleUpdateWindow.cs hle/ui: Basic multi programs support (#1560) 2020-09-21 13:45:30 +10:00
TitleUpdateWindow.glade Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00
UrlHelper.cs ui: Initial better user error reporting (#1503) 2020-09-01 11:09:42 +02:00