mirror of
https://github.com/GreemDev/Ryujinx.git
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fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KCoreContext
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{
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private KScheduler _scheduler;
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private HleCoreManager _coreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public long LastContextSwitchTime { get; private set; }
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public long TotalIdleTimeTicks { get; private set; } //TODO
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
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{
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_scheduler = scheduler;
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_coreManager = coreManager;
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}
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public void SelectThread(KThread thread)
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{
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SelectedThread = thread;
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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}
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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if (CurrentThread != null)
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{
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_coreManager.Reset(CurrentThread.Context.Work);
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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CurrentThread.ClearExclusive();
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_coreManager.Set(CurrentThread.Context.Work);
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CurrentThread.Context.Execute();
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}
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}
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}
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} |