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102 lines
3.1 KiB
C#
102 lines
3.1 KiB
C#
using Ryujinx.Memory.Tracking;
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// A tracking handle for a region of GPU VA, represented by one or more tracking handles in CPU VA.
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/// </summary>
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class GpuRegionHandle : IRegionHandle
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{
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private readonly RegionHandle[] _cpuRegionHandles;
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public bool Dirty
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{
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get
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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if (regionHandle.Dirty)
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{
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return true;
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}
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}
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return false;
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}
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}
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public ulong Address => throw new NotSupportedException();
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public ulong Size => throw new NotSupportedException();
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public ulong EndAddress => throw new NotSupportedException();
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/// <summary>
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/// Create a new GpuRegionHandle, made up of mulitple CpuRegionHandles.
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/// </summary>
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/// <param name="cpuRegionHandles">The CpuRegionHandles that make up this handle</param>
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public GpuRegionHandle(RegionHandle[] cpuRegionHandles)
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{
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_cpuRegionHandles = cpuRegionHandles;
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}
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/// <summary>
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/// Dispose the child handles.
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/// </summary>
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public void Dispose()
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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regionHandle.Dispose();
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}
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}
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/// <summary>
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/// Register an action to perform when the tracked region is read or written.
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/// The action is automatically removed after it runs.
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/// </summary>
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/// <param name="action">Action to call on read or write</param>
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public void RegisterAction(RegionSignal action)
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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regionHandle.RegisterAction(action);
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}
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}
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/// <summary>
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/// Register an action to perform when a precise access occurs (one with exact address and size).
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/// If the action returns true, read/write tracking are skipped.
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/// </summary>
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/// <param name="action">Action to call on read or write</param>
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public void RegisterPreciseAction(PreciseRegionSignal action)
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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regionHandle.RegisterPreciseAction(action);
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}
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}
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/// <summary>
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/// Consume the dirty flag for the handles, and reprotect so it can be set on the next write.
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/// </summary>
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public void Reprotect(bool asDirty = false)
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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regionHandle.Reprotect(asDirty);
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}
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}
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/// <summary>
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/// Force the handles to be dirty, without reprotecting.
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/// </summary>
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public void ForceDirty()
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{
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foreach (var regionHandle in _cpuRegionHandles)
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{
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regionHandle.ForceDirty();
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}
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}
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}
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}
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