mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
49745cfa37
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
123 lines
2.8 KiB
C#
123 lines
2.8 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
class CodeGenContext
|
|
{
|
|
public const string Tab = " ";
|
|
|
|
public StructuredFunction CurrentFunction { get; set; }
|
|
|
|
public ShaderConfig Config { get; }
|
|
|
|
public OperandManager OperandManager { get; }
|
|
|
|
private readonly StructuredProgramInfo _info;
|
|
|
|
private readonly StringBuilder _sb;
|
|
|
|
private int _level;
|
|
|
|
private string _indentation;
|
|
|
|
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
|
|
{
|
|
_info = info;
|
|
Config = config;
|
|
|
|
OperandManager = new OperandManager();
|
|
|
|
_sb = new StringBuilder();
|
|
}
|
|
|
|
public void AppendLine()
|
|
{
|
|
_sb.AppendLine();
|
|
}
|
|
|
|
public void AppendLine(string str)
|
|
{
|
|
_sb.AppendLine(_indentation + str);
|
|
}
|
|
|
|
public string GetCode()
|
|
{
|
|
return _sb.ToString();
|
|
}
|
|
|
|
public void EnterScope()
|
|
{
|
|
AppendLine("{");
|
|
|
|
_level++;
|
|
|
|
UpdateIndentation();
|
|
}
|
|
|
|
public void LeaveScope(string suffix = "")
|
|
{
|
|
if (_level == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_level--;
|
|
|
|
UpdateIndentation();
|
|
|
|
AppendLine("}" + suffix);
|
|
}
|
|
|
|
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
|
{
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
var descriptor = array[i];
|
|
|
|
if (descriptor.Type == texOp.Type &&
|
|
descriptor.CbufSlot == texOp.CbufSlot &&
|
|
descriptor.HandleIndex == texOp.Handle &&
|
|
descriptor.Format == texOp.Format)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
|
|
}
|
|
|
|
public int FindImageDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
|
|
}
|
|
|
|
public StructuredFunction GetFunction(int id)
|
|
{
|
|
return _info.Functions[id];
|
|
}
|
|
|
|
private void UpdateIndentation()
|
|
{
|
|
_indentation = GetIndentation(_level);
|
|
}
|
|
|
|
private static string GetIndentation(int level)
|
|
{
|
|
string indentation = string.Empty;
|
|
|
|
for (int index = 0; index < level; index++)
|
|
{
|
|
indentation += Tab;
|
|
}
|
|
|
|
return indentation;
|
|
}
|
|
}
|
|
} |