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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
796 B
C#
24 lines
796 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodePush : OpCodeBranch
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{
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public Dictionary<OpCodeBranchPop, Operand> PopOps { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodePush(emitter, address, opCode);
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public OpCodePush(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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PopOps = new Dictionary<OpCodeBranchPop, Operand>();
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Predicate = new Register(RegisterConsts.PredicateTrueIndex, RegisterType.Predicate);
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InvertPredicate = false;
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PushTarget = true;
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}
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}
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} |