Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

164 lines
4.6 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Audio;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
{
class IAudioOut : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private IAalOutput AudioOut;
private KEvent ReleaseEvent;
private int Track;
public IAudioOut(IAalOutput AudioOut, KEvent ReleaseEvent, int Track)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetAudioOutState },
{ 1, StartAudioOut },
{ 2, StopAudioOut },
{ 3, AppendAudioOutBuffer },
{ 4, RegisterBufferEvent },
{ 5, GetReleasedAudioOutBuffer },
{ 6, ContainsAudioOutBuffer },
{ 7, AppendAudioOutBufferAuto },
{ 8, GetReleasedAudioOutBufferAuto }
};
this.AudioOut = AudioOut;
this.ReleaseEvent = ReleaseEvent;
this.Track = Track;
}
public long GetAudioOutState(ServiceCtx Context)
{
Context.ResponseData.Write((int)AudioOut.GetState(Track));
return 0;
}
public long StartAudioOut(ServiceCtx Context)
{
AudioOut.Start(Track);
return 0;
}
public long StopAudioOut(ServiceCtx Context)
{
AudioOut.Stop(Track);
return 0;
}
public long AppendAudioOutBuffer(ServiceCtx Context)
{
return AppendAudioOutBufferImpl(Context, Context.Request.SendBuff[0].Position);
}
public long RegisterBufferEvent(ServiceCtx Context)
{
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
public long GetReleasedAudioOutBuffer(ServiceCtx Context)
{
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
return GetReleasedAudioOutBufferImpl(Context, Position, Size);
}
public long ContainsAudioOutBuffer(ServiceCtx Context)
{
long Tag = Context.RequestData.ReadInt64();
Context.ResponseData.Write(AudioOut.ContainsBuffer(Track, Tag) ? 1 : 0);
return 0;
}
public long AppendAudioOutBufferAuto(ServiceCtx Context)
{
(long Position, long Size) = Context.Request.GetBufferType0x21();
return AppendAudioOutBufferImpl(Context, Position);
}
public long AppendAudioOutBufferImpl(ServiceCtx Context, long Position)
{
long Tag = Context.RequestData.ReadInt64();
AudioOutData Data = AMemoryHelper.Read<AudioOutData>(
Context.Memory,
Position);
byte[] Buffer = Context.Memory.ReadBytes(
Data.SampleBufferPtr,
Data.SampleBufferSize);
AudioOut.AppendBuffer(Track, Tag, Buffer);
return 0;
}
public long GetReleasedAudioOutBufferAuto(ServiceCtx Context)
{
(long Position, long Size) = Context.Request.GetBufferType0x22();
return GetReleasedAudioOutBufferImpl(Context, Position, Size);
}
public long GetReleasedAudioOutBufferImpl(ServiceCtx Context, long Position, long Size)
{
uint Count = (uint)((ulong)Size >> 3);
long[] ReleasedBuffers = AudioOut.GetReleasedBuffers(Track, (int)Count);
for (uint Index = 0; Index < Count; Index++)
{
long Tag = 0;
if (Index < ReleasedBuffers.Length)
{
Tag = ReleasedBuffers[Index];
}
Context.Memory.WriteInt64(Position + Index * 8, Tag);
}
Context.ResponseData.Write(ReleasedBuffers.Length);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
AudioOut.CloseTrack(Track);
ReleaseEvent.Dispose();
}
}
}
}