Ryujinx-uplift/Ryujinx.HLE
David 37071285bc NvGetConfig with production/non production swapping (#243)
* GetConfig should return 0x30006 in production mode

* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"

* Code formatting, TryGetValue

* Slight fixup

* dont forget the setting

* Implemented non production mode setting grabbing

* format issue

* style changes
2018-07-12 03:41:35 +02:00
..
Gpu Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
Hid Add Controller Support (#196) 2018-07-02 19:08:54 -03:00
Loaders Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Logging Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
OsHle NvGetConfig with production/non production swapping (#243) 2018-07-12 03:41:35 +02:00
Settings Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
PerformanceStatistics.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Ryujinx.HLE.csproj Add linux-x64 to RID property to make tests works on linux (#205) 2018-06-30 12:43:04 -03:00
Switch.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
VirtualFileSystem.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00