Ryujinx-uplift/Ryujinx.HLE/Gpu/Texture
greggameplayer 3b00333b0c Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12

* return correct Bytes Per Pixel

* Use method in order to get CompressedTextureSize

* Add Read16BptCompressedTexture method

* add Bpb integer argument
2018-07-12 21:27:59 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureHelper.cs Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) 2018-07-12 21:27:59 -03:00
TextureInfo.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureReader.cs Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) 2018-07-12 21:27:59 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00