mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 14:55:54 +01:00
3b375525fb
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
31 lines
876 B
C#
31 lines
876 B
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class AstTextureOperation : AstOperation
|
|
{
|
|
public SamplerType Type { get; }
|
|
public TextureFormat Format { get; }
|
|
public TextureFlags Flags { get; }
|
|
|
|
public int CbufSlot { get; }
|
|
public int Handle { get; }
|
|
|
|
public AstTextureOperation(
|
|
Instruction inst,
|
|
SamplerType type,
|
|
TextureFormat format,
|
|
TextureFlags flags,
|
|
int cbufSlot,
|
|
int handle,
|
|
int index,
|
|
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
|
{
|
|
Type = type;
|
|
Format = format;
|
|
Flags = flags;
|
|
CbufSlot = cbufSlot;
|
|
Handle = handle;
|
|
}
|
|
}
|
|
} |