Ryujinx-uplift/Ryujinx.Graphics.Shader/StructuredIr
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AstTextureOperation.cs SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 2022-11-18 02:37:37 +00:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
OperandInfo.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
PhiFunctions.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
StructuredProgramContext.cs SPIR-V: Fix tessellation control shader output types (#3807) 2022-10-29 13:45:30 -03:00
StructuredProgramInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00