Ryujinx-uplift/Ryujinx.Audio.Backends.SoundIo
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Native/libsoundio Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Ryujinx.Audio.Backends.SoundIo.csproj Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
SoundIoAudioBuffer.cs Haydn: Make SoundIO session implementation lock-free (#2068) 2021-02-28 17:20:34 +01:00
SoundIoHardwareDeviceDriver.cs Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
SoundIoHardwareDeviceSession.cs Make audio disposal thread safe on all 3 backends (#2527) 2021-08-04 15:28:33 -03:00