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23 lines
658 B
C#
23 lines
658 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct ShaderInfo
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{
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public int FragmentOutputMap { get; }
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public ProgramPipelineState? State { get; }
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public bool FromCache { get; set; }
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public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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State = state;
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FromCache = fromCache;
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}
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public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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State = null;
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FromCache = fromCache;
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}
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}
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} |