Ryujinx-uplift/Ryujinx.HLE/Ui/DynamicTextChangedHandler.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog ()
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

4 lines
145 B
C#

namespace Ryujinx.HLE.Ui
{
public delegate void DynamicTextChangedHandler(string text, int cursorBegin, int cursorEnd, bool overwriteMode);
}