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5be6ec6364
* Fix LOP3 predicate write condition * Bump shader cache version
26 lines
849 B
C#
26 lines
849 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeLop : OpCodeAlu, IOpCodeLop
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{
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public bool InvertA { get; protected set; }
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public bool InvertB { get; protected set; }
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public LogicalOperation LogicalOp { get; }
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public Register Predicate48 { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
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public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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InvertA = opCode.Extract(39);
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InvertB = opCode.Extract(40);
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LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
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Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
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}
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}
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} |