mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 14:33:17 +01:00
726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
241 lines
8.9 KiB
C#
241 lines
8.9 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Gal.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLTexture : IGalTexture
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{
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private OGLCachedResource<ImageHandler> TextureCache;
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public OGLTexture()
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{
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TextureCache = new OGLCachedResource<ImageHandler>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(ImageHandler CachedImage)
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{
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GL.DeleteTexture(CachedImage.Handle);
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}
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public void Create(long Key, byte[] Data, GalImage Image)
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{
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int Handle = GL.GenTexture();
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TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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if (IsCompressedTextureFormat(Image.Format))
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{
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InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Image.Width,
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Image.Height,
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Border,
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Data.Length,
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Data);
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}
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else
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{
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if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
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Data = ASTCDecoder.DecodeToRGBA8888(
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Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Image.Width,
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Image.Height, 1);
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Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32;
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}
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(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFormat,
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Image.Width,
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Image.Height,
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Border,
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Format,
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Type,
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Data);
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}
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int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
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int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
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int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
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int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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public void CreateFb(long Key, long Size, GalImage Image)
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{
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if (!TryGetImage(Key, out ImageHandler CachedImage))
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{
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CachedImage = new ImageHandler();
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TextureCache.AddOrUpdate(Key, CachedImage, Size);
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}
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CachedImage.EnsureSetup(Image);
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}
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public bool TryGetImage(long Key, out ImageHandler CachedImage)
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{
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if (TextureCache.TryGetValue(Key, out CachedImage))
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{
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return true;
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}
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CachedImage = null;
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return false;
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}
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private static int GetAstcBlockWidth(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10;
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}
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throw new ArgumentException(nameof(Format));
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}
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private static int GetAstcBlockHeight(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6;
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}
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throw new ArgumentException(nameof(Format));
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}
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public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
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{
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if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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Image = CachedImage.Image;
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return true;
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}
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}
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Image = default(GalImage);
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return false;
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}
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public void Bind(long Key, int Index)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
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}
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}
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public void SetSampler(GalTextureSampler Sampler)
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{
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int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
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int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
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int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
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int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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float[] Color = new float[]
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{
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Sampler.BorderColor.Red,
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Sampler.BorderColor.Green,
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Sampler.BorderColor.Blue,
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Sampler.BorderColor.Alpha
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};
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
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}
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private static bool IsCompressedTextureFormat(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.BC6H_UFLOAT_BLOCK:
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case GalImageFormat.BC6H_SFLOAT_BLOCK:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
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case GalImageFormat.BC2_UNORM_BLOCK:
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case GalImageFormat.BC3_UNORM_BLOCK:
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case GalImageFormat.BC4_SNORM_BLOCK:
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case GalImageFormat.BC4_UNORM_BLOCK:
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case GalImageFormat.BC5_SNORM_BLOCK:
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case GalImageFormat.BC5_UNORM_BLOCK:
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return true;
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}
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return false;
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}
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}
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}
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