mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
43b4b34376
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// State used by the <see cref="GpuAccessor"/>.
|
|
/// </summary>
|
|
struct GpuChannelGraphicsState
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Early Z force enable.
|
|
/// </summary>
|
|
public readonly bool EarlyZForce;
|
|
|
|
/// <summary>
|
|
/// Primitive topology of current draw.
|
|
/// </summary>
|
|
public readonly PrimitiveTopology Topology;
|
|
|
|
/// <summary>
|
|
/// Tessellation mode.
|
|
/// </summary>
|
|
public readonly TessMode TessellationMode;
|
|
|
|
/// <summary>
|
|
/// Indicates whenever the viewport transform is disabled.
|
|
/// </summary>
|
|
public readonly bool ViewportTransformDisable;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU graphics state.
|
|
/// </summary>
|
|
/// <param name="earlyZForce">Early Z force enable</param>
|
|
/// <param name="topology">Primitive topology</param>
|
|
/// <param name="tessellationMode">Tessellation mode</param>
|
|
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
|
|
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
|
|
{
|
|
EarlyZForce = earlyZForce;
|
|
Topology = topology;
|
|
TessellationMode = tessellationMode;
|
|
ViewportTransformDisable = viewportTransformDisable;
|
|
}
|
|
}
|
|
} |