Ryujinx-uplift/Ryujinx.Common/System/ForceDpiAware.cs
sharmander d5081e3f93
Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens.

* remove empty line

* Don't use app manifest, set process dpi aware programatically.

Store variables in Program.cs for use instead of re-creating them per class/ method.

* Fix for linux/osx

* Add braces

* Re-use manifest. It appears to be required on linux.

* Undo previous commit -- it appears linux was simply never affected.

* Addressed AcK's comments

* Remove unused usings

* Address comments by AcK #2

* Re-order

* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.

* Additional code cleanup

* Remove "global::" reference.
2021-02-20 01:34:41 +01:00

46 lines
1.3 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.System
{
public static class ForceDpiAware
{
[DllImport("user32.dll")]
private static extern bool SetProcessDPIAware();
private static readonly double _standardDpiScale = 96.0;
private static readonly double _maxScaleFactor = 1.25;
/// <summary>
/// Marks the application as DPI-Aware when running on the Windows operating system.
/// </summary>
public static void Windows()
{
// Make process DPI aware for proper window sizing on high-res screens.
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
{
SetProcessDPIAware();
}
}
public static double GetWindowScaleFactor()
{
double userDpiScale;
try
{
userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
userDpiScale = 96.0;
}
return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
}
}
}